Alex Williams - Creative Interactive Designer

Alex Williams - Creative Interactive Designer

 -Purple Friday -


Project Description

Purple Friday is a highy sensory, narrative driven, puzzle-exploration game made with sightless or visually imparied players in mind. Using binaural and spacialised audio, players discover a colorful, humorous, and often philosophical sci-fi world where time travel not only exists, but is powered by a powerfully lime flavored soda.

I worked on Purple Friday as a writer, game designer, and co-creative lead in collaboration with NEEEU.IO - a Berlin based art and creative technology studio.

Purple Friday is currently still in development, pending a release date.


-    Game Designer // Writer // Creative Lead   -    iOS - Unity 3D -  Nov 2019 - Aug 2020+ // Freelance  -


Project Role

As co-creative lead on Purple Friday, I developed and guiding the vision for the game. This included early gameplay ideation, story ideation, and being involved with the sound/audio style for the game. As I focused on more specific production roles, I made sure the separate elements of the game would combine into a holistically sound whole.

I wrote the characters, story arcs, and dialogue for the game - determining the overall tone and feel of the experience. The final product of this process was a series of detailed script documents that contained character lines, audio and character “stage directions”, gamepay notes, and detailed interactive breakdowns of game scenes.

After writing the scripts, I directed our voice actors in performing the recordings for the game.

As the game designer on the project, I generated ideas for puzzles, locations, game mechanics, and level flow, before completing all the level and interactivity designs in step with the writing process.


Software Tools Used

 -   Google Drive Sheets // Unity 3D   -  


 

Alex Williams ©. All rights reserved.